Sick but happy
Jan. 11th, 2007 11:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I seem to have a slight cold, but for once its timing is good. I just finished up a catch-up push at work and things are settling down and being a bit lower key. Also, I've gotten a bit bored with trying to pick good jobs in FF3 and have switched over to reading a Feast for Crows. I'm liking it so far. Although I've forgotten a lot of the previous books, so I'm learning again about the setup as I go.
In a bit more detail on FF3, I like the job system as a mechanic, but I'm really starved for information here. They keep giving me new jobs in chunks after beating a crystal and it's fairly hard to tell which of the jobs are actually any good. Also there's a fairly large up front cost for weapons and a penalty for switching jobs, so experimenting isn't that easy. I think I'd prefer it if they gave me one new job at a time so I could play around with it and see if I liked it. That or give me some solid stats on the jobs and the special abilities. Maybe I'll just go online to look up the details. This is a problem I often run into for RPGs, most notably in FF9s weird-ass card game. For me, figuring out the rules isn't the fun part, exploiting the rules is the fun part. Those who attend Acen will note that I never play Mao. This is why. Although I do enjoy playing Mastermind, even if I haven't in a while, so I've got no objection to guessing games.
Interestingly, that philisophy goes against my training as a social scientist. A lot of social science is trying to figure out what the rules are and then testing those theories. However, those rules are driven by human nature more than by human imagination. Although I will enjoy a book that doesn't give me all the information upfront but instead gives it out in dribs and drabs. That's fine, I don't have to go to the work of putting together experiments when I really want to be enjoying the narrative.
Finally, I found the Eddie Murphy monologue that the war in Iraq keeps reminding me of (slightly censored by me):
In a bit more detail on FF3, I like the job system as a mechanic, but I'm really starved for information here. They keep giving me new jobs in chunks after beating a crystal and it's fairly hard to tell which of the jobs are actually any good. Also there's a fairly large up front cost for weapons and a penalty for switching jobs, so experimenting isn't that easy. I think I'd prefer it if they gave me one new job at a time so I could play around with it and see if I liked it. That or give me some solid stats on the jobs and the special abilities. Maybe I'll just go online to look up the details. This is a problem I often run into for RPGs, most notably in FF9s weird-ass card game. For me, figuring out the rules isn't the fun part, exploiting the rules is the fun part. Those who attend Acen will note that I never play Mao. This is why. Although I do enjoy playing Mastermind, even if I haven't in a while, so I've got no objection to guessing games.
Interestingly, that philisophy goes against my training as a social scientist. A lot of social science is trying to figure out what the rules are and then testing those theories. However, those rules are driven by human nature more than by human imagination. Although I will enjoy a book that doesn't give me all the information upfront but instead gives it out in dribs and drabs. That's fine, I don't have to go to the work of putting together experiments when I really want to be enjoying the narrative.
Finally, I found the Eddie Murphy monologue that the war in Iraq keeps reminding me of (slightly censored by me):
[normal voice] It's real scary. You know what I was wondering about movies? I was watching those movies --I'm moving out of my house, I was watching movies like Poltergeist and Amityville Horror. Why don't the people just get the hell out of the house?... You can't make a horror movie with black people init 'cuz the movie'd stop, you'd see (them) runnin' down the street, the movie's over! ... That's the movie. You can't have a movie like that. See, white people, you all sit on the toilet, see blood in the toilet, and you all go get Ajax. ... Brothers won't sit on the toilet. ... Movie be just like this:[brother's voice] "Wow, baby, this is beautiful. We got chandelier hangin' up here, kids outside playin', it's a beautiful neighborhood, I really love - this is beaut--" [demonic whisper] "Get out!" [brother's voice] "Too bad we can't stay." [instantly spins,starts walking upstage] ...