http://laechim.livejournal.com/ ([identity profile] laechim.livejournal.com) wrote in [personal profile] grysar 2007-01-29 04:59 pm (UTC)

I looked at it pretty thoroughly. I think I like it better than Tristat, _except that it's still 2d6_. However, it's not quite the same, as you set TNs now, as opposed to just 'beat the stat', and they give some actual guidance on HOW to set the TNs (as opposed to the complete lack of guidance as to how to do +/-s on rolls.) The PMV thing is a definite plus. Item creation's a plus. They changed how damage was calculated slightly (and how massive damage works)... really, it reminds me a bit more of M&M now in many ways. A lot of things, in my mind, were just a bit more solid.

Two of the weird things they did, which are very consistent for GOO but that they'd not done before in the main BESM book, were background information on some major Japanese cities (much like they did in HRGB) and sort of setting up a 'multiverse' universe to play the game in. They also ported the d20 class type junk they made into BESM 'templates', for a more quickstarty feel.

Don't own it myself yet, though!

-Mecha

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting