http://kamalloy.livejournal.com/ ([identity profile] kamalloy.livejournal.com) wrote in [personal profile] grysar 2008-01-16 10:03 pm (UTC)

Talked about this with you last night, but I figured I'd post a comment here as well so other folks can see.

Satoshi's powers fall into two distinct categories: physical and mental. They also seem to correspond to his two aspects: himself and Judgement.

Of the mental powers, I'd definitely keep the telepathy, and maybe try to play around with it a bit, like the communications hub idea we'd discussed. (Satoshi's brain is a telephone switchboard! ;p)

I'd also probably stick with the field sensing, as it's useful, although there are ways to get around it. I was a bit surprised that no one else had that ability, but you don't really need more than one person with field-sensing in the group.

The physical powers I'd definitely condense/trim. I'd keep the strength. It's a part of his character. But I'd drop some things, like the jumping. It doesn't serve that much of a purpose. Also, his fighting skills probably could have used some tweaking.

I think I waited too long to introduce some of his powers in-game. Some of the reveals were fun (like the telepathy) but I could have been using them in the meantime.

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting