I don't know; I think in the end, you have to accept the problematic parts of the personality as just being there. Characters just don't map out the way you expect them to, no matter how hard you try. That's what happens when things are unscripted and unplanned, I think.
It took me a long time to accept that Kyon wasn't playing as much of a bastard as I'd intended him to be at the beginning. Part of that was a loss of opportunities to do so, between lower NPC contact and a need to not alienate all the allies. But I think he ended up being softer underneath than I'd really intended. Before the game, I thought dealing with Souichirou would be a lot harder than it ended up, and that's because of all the changes in the meantime.
Saying what your ideal version of the character would be is interesting, but I think that your reworking would still probably end up surprising you. It's probably the most fun part of this sort of acting, I think.
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Date: 2008-01-15 01:27 am (UTC)It took me a long time to accept that Kyon wasn't playing as much of a bastard as I'd intended him to be at the beginning. Part of that was a loss of opportunities to do so, between lower NPC contact and a need to not alienate all the allies. But I think he ended up being softer underneath than I'd really intended. Before the game, I thought dealing with Souichirou would be a lot harder than it ended up, and that's because of all the changes in the meantime.
Saying what your ideal version of the character would be is interesting, but I think that your reworking would still probably end up surprising you. It's probably the most fun part of this sort of acting, I think.